When I want for define to set 1000000, program in process crashed [duplicate]


This question already has an answer here:

<ul><li> <a href="/questions/1847789/segmentation-fault-on-large-array-sizes" dir="ltr" rel="nofollow">Segmentation fault on large array sizes</a> <span class="question-originals-answer-count"> 5 answers </span> </li> </ul>

When I want to #define for SIZE 1.000.000 , my program crashed before it start main function, but when i #define for SIZE 100.000 it work. I have two arrays initialization in my program.

#define SIZE 1000000 char *baza_vocka[SIZE]; char b_vocka[SIZE];

<strong>EDIT</strong>: They are local variables.


In case of 1M you're trying to allocate an array on the stack, which is bigger than the stack size. For such sizes you need to allocate the memory on heap.

For example:

int main() { // allocation on the heap char **baza_vocka = malloc(sizeof(char*)*SIZE); char *b_vocka = malloc(sizeof(char)*SIZE); // working code baza_vocka[1] = 0x0; b_vocka[1] = 'a'; // cleaning the heap free(b_vocka); free(baza_vocka); }


I guess that baza_vocka is a <em>local</em> variable, perhaps inside main

You are experimenting some <a href="http://en.wikipedia.org/wiki/Stack_overflow" rel="nofollow"><em>stack overflow</em></a>, .... Local call frames should usually be small (a few kilobytes) in your <a href="http://en.wikipedia.org/wiki/Call_stack" rel="nofollow">call stack</a>

You should not have so big local variables. Allocate such big arrays in the heap using malloc or calloc. Don't forget to test that they are not failing. Read documentation of <a href="http://man7.org/linux/man-pages/man3/malloc.3.html" rel="nofollow">malloc(3)</a>, and don't forget to free such a heap allocated array. Beware of <a href="http://en.wikipedia.org/wiki/Memory_leak" rel="nofollow">memory leaks</a> & <a href="http://en.wikipedia.org/wiki/Buffer_overflow" rel="nofollow">buffer overflows</a>. Use <a href="http://valgrind.org/" rel="nofollow">valgrind</a> if available.

On current desktops, stack space is a few megabytes, so you usually should limit each call frame to a few kilobytes (or a few dozens of kilobytes).


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