How to draw an UIImageView in -drawRect:?


I'm trying since 5 hours now:

- (void)drawRect:(CGRect)rect { // flip the wrong coordinate system CGContextTranslateCTM(context, 0.0f, rect.size.height); //shift the origin up CGContextScaleCTM(context, 1.0f, -1.0f); //flip the y-axis CGContextDrawImage(context, myImgView.frame, myImageView.image.CGImage); }

The problem: While the image draws correctly, the coordinates specified by the UIImageView frame are completely useless. The image appears placed completely wrong on screen.

I guess I must also flip the CGRect of the UIImageView? But how?


<a href="http://developer.apple.com/iphone/library/documentation/UIKit/Reference/UIImageView_Class/Reference/Reference.html" rel="nofollow">http://developer.apple.com/iphone/library/documentation/UIKit/Reference/UIImageView_Class/Reference/Reference.html</a>

The UIImageView class is optimized to draw its images to the display. UIImageView will not call drawRect: a subclass. If your subclass needs custom drawing code, it is recommended you use UIView as the base class.


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