I have a Unity app that I've been developing and about to release, I was trying to resolve one last bug and I uninstalled and reinstalled Unity as a last ditch effort. When I got back in and loaded my app, Unity can no longer find my device.
If I go to "Player settings" my phone is listed under "Run Device". If I go into ADB and do "adb devices -l" it shows the Pixel 3. Then in my phone I have it set to USB Debugging and I do a build and get the typical "No compatible Android device found" error. I'm completely at a loss.
Any other ideas?
<em>(Windows 10, Unity3D 2018.2.15f1, Most current build of Android Studio with Android 8.0, 8.1 and 9.0 sdks, Devices are Pixel XL and Pixel 3 XL).</em>Answer1:
Install the driver for Android device on your computer.</li> <li>
Enable DEBUGGING in your Android device.</li> </ol>
For Unity to be able to detect your Android device, it must be recognizable by the ADB program.Answer2:
May be due to missing of ADB. install the ADBAnswer3:
So in the end, what worked for me, I went in and uninstalled Java entirely from my computer and then I reinstalled the latest version.
This worked. I know it's less than ideal but It was the only thing.
I appreciate the help but my ADB was working just fine, I could find my device and Unity could see my device until I tried to build and then it would be lost. Also, yes, debugging was on in my android.