Recreate an object without deleting the last one


I'm creating an app that allows user to draw on the screen. My code actually creates a Path and next creates a line. But this when the user takes up his finger of the screen and goes to another part of the screen it make a line as it happen in the next video. <a href="http://youtu.be/CBv1wtUC2g4" rel="nofollow">http://youtu.be/CBv1wtUC2g4</a>

The following code is the code of the drawview.

public class DrawView extends View implements OnTouchListener { private static final String TAG = "DrawView"; List<Point> points = new ArrayList<Point>(); Paint paint = new Paint(); int action; int draw=0; Boolean finger=true; public DrawView(Context context) { super(context); setFocusable(true); setFocusableInTouchMode(true); this.setOnTouchListener(this); paint.setColor(Color.BLACK); paint.setStyle(Paint.Style.STROKE); paint.setStrokeWidth(5); paint.setAntiAlias(true); } @Override protected void onDraw(Canvas canvas) { // TODO Auto-generated method stub Path path = new Path(); boolean first = true; for(int i = 0; i < points.size(); i += 2){ Point point = points.get(i); if(first){ first = false; path.moveTo(point.x, point.y); } else if(i < points.size() - 1){ Point next = points.get(i + 1); path.quadTo(point.x, point.y, next.x, next.y); } else { path.lineTo(point.x, point.y); } } canvas.drawPath(path, paint); } public boolean onTouch(View view, MotionEvent event) { action = event.getAction(); Point point = new Point(); point.x = event.getX(); point.y = event.getY(); points.add(point); invalidate(); Log.d(TAG, "point: " + point); if (action == MotionEvent.ACTION_MOVE) { finger = true; } if (action == MotionEvent.ACTION_UP) { finger = false; } draw++; return true; } } class Point { float x, y; @Override public String toString() { return x + ", " + y; } }

Also I think that maybe what i want I need is an array that contains objects (paths and lines) but i don't know how to do it. Using this method i think that i'm will be able to go back deleting the last object can be this possible?


You need to create a different "Path" each time the user uplifts the finger. I've changed your code to make that. Try it to see if it's what you need.

import java.util.ArrayList; import java.util.List; import android.content.Context; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.graphics.Path; import android.util.Log; import android.view.MotionEvent; import android.view.View; import android.view.View.OnTouchListener; public class DrawView extends View implements OnTouchListener { private static final String TAG = "DrawView"; private List<List<Point>> _paths = new ArrayList<List<Point>>(); private List<Point> _lastPath; private Paint _paint = new Paint(); private Path _path = new Path(); public DrawView(Context context) { super(context); setFocusable(true); setFocusableInTouchMode(true); setOnTouchListener(this); _paint.setColor(Color.BLACK); _paint.setStyle(Paint.Style.STROKE); _paint.setStrokeWidth(5); _paint.setAntiAlias(true); } @Override protected void onDraw(Canvas canvas) { for (List<Point> pointsPath : _paths) { _path.reset(); boolean first = true; for (int i = 0; i < pointsPath.size(); i += 2) { Point point = pointsPath.get(i); if (first) { first = false; _path.moveTo(point.x, point.y); } else if (i < pointsPath.size() - 1) { Point next = pointsPath.get(i + 1); _path.quadTo(point.x, point.y, next.x, next.y); } else { _path.lineTo(point.x, point.y); } } canvas.drawPath(_path, _paint); } } public boolean onTouch(View view, MotionEvent event) { Point point = new Point(); point.x = event.getX(); point.y = event.getY(); Log.d(TAG, "point: " + point); switch (event.getAction()) { case MotionEvent.ACTION_DOWN: _lastPath = new ArrayList<Point>(); _lastPath.add(point); _paths.add(_lastPath); break; case MotionEvent.ACTION_MOVE: _lastPath.add(point); break; } invalidate(); return true; } private class Point { float x, y; @Override public String toString() { return x + ", " + y; } } }


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