HUD layer not being added on my scene

I have a CCScene which already holds my gameLayer and I am trying to add HUD layer on that.But the HUD layer is not getting added in my scene, I can say that because I have set up a CCLabel on HUD layer and when I run my project, I cannot see that label.

Here's what I am doing : In my gameLayer:

+(id) scene { CCScene *scene = [CCScene node]; GameScreen *layer = [GameScreen node]; [scene addChild: layer]; HUDclass * otherLayer = [HUDclass node]; [scene addChild:otherLayer]; layer.HC = otherLayer;// HC is reference to my HUD layer in @Interface of gameLayer return scene; }

And then in my HUD layer I have just added a CCLabelTTF in its init method like this :

-(id)init { if ((self = [super init])) { CCLabelTTF * label = [CCLabelTTF labelWithString:@"IN WEAPON CLASS" fontName:@"Arial" fontSize:15]; label.position = ccp(240,160); [self addChild:label]; } return self; }

But now when I run my project I dont see that label, What am I doing wrong here ..?

Any Ideas.. ?

Thanks in advance for your time.

Answer1:

hmmm, you are not adding the HUD instance to the scene. try :

HUDclass * otherLayer = [HUDclass node]; [scene addChild:otherLayer]; layer.HC = otherLayer;

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